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about
I write software that ships. My work spans developer tooling, game engine internals, and web infrastructure. I build in Go, TypeScript, Python, and Lua, and I contribute to open source projects that people actually use.
When I solve a problem, I publish the solution. When existing tools fall short, I build better ones. That approach has led to 50k+ downloads, recognition across international hackathons, and a portfolio of tools used by developers worldwide.
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highlights
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featured work
All Projects
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stack
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currently building
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contact
Open to collaboration, consulting, and interesting engineering problems. Reach out directly or use the form below.